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Catch the Match Card Game
9.99
Catch the Match Card Game
9.99
This is an eye-catching Bright Idea Game! There are 15 cards that have the same 15 items on them: a teddy bear, duck, pencil, sweater, flower, boat, airplane, hat, drum, ball, fish, butterfly, car, teapot, and kite. All of the items are show in 2 colors, but they are always in different combinations. For example, some teddy bears have green arms and a red body, and some have red arms and a green body. Any two cards will always have one, and only one, object that is exactly identical. The rest might look identical - but if you look closely you'll see the differences! It takes a keen eye to spot the correct pair. Be the first player to find the matching object and yell it out, and you'll win the card. The player with the most cards at the end of the game, wins. Game comes with 15 playing cards and game instructions. 10-minute playing time. Game design by Reinhard Staupe. For 2 - 4 Players, Ages 5 and Up.
Collide-O Card Game
11.98
Collide-O Card Game
11.98
It's the Quick Slappin' Color Matchin' Game! Players get rid of their cards as quickly as possible by slapping down matching colors. Each playing card is divided into 3 sections. A section may have a solid color, a 2-color striped pattern, or a multi-colored striped pattern. The object is to play a card from your hand so that the colors match on the middle section and one end section. If a card section has a 2-color striped pattern, either color may be used to make a match. If a card section is multi-colored, any of the colors may be used to make a match. The first player to have just one card left, is the winner. It's an exciting race to the finish in this fast-slapping, color-colliding frenzy of fun! Comes with 90 cards and game instructions. For 2 - 5 Players, Ages 8 and Up.
Cosmic Cows
14.98
Cosmic Cows
14.98
Based on the Classic Yacht Game, it's time for the Annual Extraterrestrial Cow-Pulling Contest and aliens from all over the galaxy have come to watch the event! Go head to head with your cross-cosmos rival to see who can abduct three Cosmic Cows first!
Roll different combinations on the dice to choose which tractor beam to use in order to abduct the cows. With a good mix of strategic offensive and defensive maneuvers, decide which combination of the unknowing bovines to pull toward your spaceship or away from your opponent's! The player that pulls three cows into their danger zone wins in this dicey game of alien tug-of-war!
For 2 players, ages 8 and up.
Play time: 30 minutes
Contents: 1 gameboard, 10 dice, 10 cow pawns and instructions in English, Spanish and French.
Cowabunga
13.99
Cowabunga
13.99
Catch a wave in Cowabunga, the brand new game of ups and downs! Ride high on the wave, dodging obstacles as you play number cards to raise or lower the water level. Once the tide gets too high, it starts dropping. Too low, and it goes back up again. Each time the changes, somebody gets an obstacle card. If you crash on someone else's obstacle, it's wipeout city for you dude! If you finish the game with the least amount of wipeouts, you'll be the big Cow-huna! For 2 to 5 players. Ages 7 & Up.
Dead Man's Treasure
13.99
Dead Man's Treasure
13.99
A game of buccaneers and buried gold. It's strategy and terror on the high seas as you seek out the Dead Man's Treasure! Players compete to gain the most valuable treasure on a chain of six islands. Deploy your crew secretly to the islands in your quest for the loot, but watch out for booby traps, lest you find yourself on the bottom of the briny deep. Game includes 6 islands, 2 pirate pawns, 20 treasures, 40 pirate cards and instructions in English, Spanish and French. Game takes approximately 20 minutes to play. For 3 to 5 players. Ages 8 and up.
Illium
27.99
Illium
27.99
Troy, 1870...The famous archaeologist, Heinrich Schliemann, has discovered Ilium (ancient Troy) and now artifact collectors have rushed to send archaeologists to excavate the area. Go from one dig site to the next and try to retrieve the best collection of artifacts. Careful planning and timing are necessary, as the further down a site is uncovered, the more valuable the antiquity. Don't wait too long, though, or you may end up with nothing! For 2 to 4 Players. Ages 8 & Up.
Killer Bunnies and the Quest for the Magic Carrot Card Game: Starter Deck
29.98
Killer Bunnies and the Quest for the Magic Carrot Card Game: Starter Deck
29.98
This wacky role-playing card game is the weirdest thing we've seen come hoppin' down the bunny trail in a long time. Played out in a card game, your goal is to protect your bunnies as you attempt to annihilate your opponent's. Defend your bunnies against the Magic Spatula or use a Feed the Bunny card to starve out an opponent! You'll laugh your tail off as you encounter a totally unique set of cards and rules.
For 2 to 8 players, ages 12 and up
Contents: 165 large cards, 36 small cards, six 12-sided dice and a detailed instruction booklet.
Killer Bunnies and the Quest for the Magic Carrot: Green Booster Deck (6)
9.98
Killer Bunnies and the Quest for the Magic Carrot: Green Booster Deck (6)
9.98
The Killer Bunnies are green with envy! For use with the Blue Starter Deck, and Yellow, Red, Violet, and Orange Booster Decks, this expansion pack that features the weird world of the Zodiac, adds more hare-raising hysteria to your Quest for the Magic Carrot. New cards include the Snowball, which will send chills down your spine, Leif Carrotson, who'll send your bunnies on a journey around The Bunny Circle, and Albino Baby 5000, the world's most powerful radiation protector. Can you survive the messy Mudslide or an attack from the multi-vengeful 7th Whisk? New Half Color Bunnies will
really have you splitting hares!
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 - 8 players, ages 12 and up.
Contents: 55 cards, plus a 12-sided Zodiac die. Game also includes 12 small cards and game instructions.
Killer Bunnies and the Quest for the Magic Carrot: Ominous Onyx Booster Deck (11)
18.48
Killer Bunnies and the Quest for the Magic Carrot: Ominous Onyx Booster Deck (11)
18.48
Take your bunnies to the far reaches of the Earth to solve the riddle of The Mysterious Places! Discover the near limitless powers of the Extra Super Bunnies! The Ominous Onyx Booster Deck adds a hefty 110 cards to your existing set, 12 Mysterious Place cards, 9 colored Chips a Yellow Ball with a Red Stripe. Just count the great number of bizarre bunnies in this deck including Ambassador Bunny who lives with an opponent, Brundle Bunny who can escape any weapon but gets extremely hungry and Bunny Detroit who can only be attacked by a Mon. Finally, even Oscar would be hard pressed to pick his favorite of the 9 Celebrity Bunnies.
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up.
Contents: 55 large cards, 10 small cards, 4 red card stands and instructions.
Killer Bunnies and the Quest for the Magic Carrot: Orange Booster Deck (5)
12.98
Killer Bunnies and the Quest for the Magic Carrot: Orange Booster Deck (5)
12.98
This booster deck adds 55 cards and 6 pawns to your existing game for more strategy and more twisted ways to win! Use the Selective Disclosure card to reveal your opponents' cards before they're played, or the Uriel's Machine card to counteract any undesired Very Special card. Weil's Pawn Shop gives players a chance to buy back bunnies from a third Killer Bunnies market, and the Pawns will reveal the secret of the P-cards. New Specialty Bunny cards, such as Marilyn Bunroe and the Bunnies of Hazzard, have no color or type. It all adds up to crazy and campy bunny fun!
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 - 8 players, ages 12 and up.
Contents: 55 cards, 6 colored pawns, and game instructions.
Killer Bunnies and the Quest for the Magic Carrot: Perfectly Pink Booster Deck (9)
11.98
Killer Bunnies and the Quest for the Magic Carrot: Perfectly Pink Booster Deck (9)
11.98
Use Day Old Bread to delay the feeding of your bunny or a Transcendental Run to play any card as a Very Special. Be the highest Enlisted ranked bunny in The Bunny Circle and play an extra card each turn. Push your card stack to the brink, and get in sync with the Booster Deck known as, Perfectly Pink.
You'll shout Anchors Aweigh when you see our new Enlisted Rank cards. The Perfectly Pink Booster Deck adds 55 cards to your existing set, a Highest Enlisted Rank card, a Pink Pawn, and a Pink twelve-sided die! Other cards include: Paradise Syndrome to deter all Roaming Red Run cards, Blanch which turns a regular bunny into a Free Agent, and Bingo Flamingo to steal Carrots from an opponent!
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up.
Contents: 55 large cards, a pink pawn, a pink twelve-sided die, a Highest Enlisted Officer rank card, a card stand and instructions.
Killer Bunnies and the Quest for the Magic Carrot: Red Booster Deck (3)
11.98
Killer Bunnies and the Quest for the Magic Carrot: Red Booster Deck (3)
11.98
Spend some time in the Red Light District, hold onto your H.E.M.P., and send your Bunny to the Future! These are just a few of the new adventures that await you when you use the Red Booster Deck to add more strategy and intensity to your existing game. Use Defense cards to eliminate weapons, Barrier cards to protect your Bunnies, and a Guardian Angle to prevent any Terrible Misfortune. But whatever you do, watch out for those Cheese Balls! They're Quite Irascible and Diffractable.
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up.
Contents: 55 large cards, 12 small cards, a red twelve-sided die, and instructions.
Killer Bunnies and the Quest for the Magic Carrot: Stainless Steel Booster Deck (8)
11.98
Killer Bunnies and the Quest for the Magic Carrot: Stainless Steel Booster Deck (8)
11.98
Regular bunnies will quiver and quake with the arrival of the Super Bunnies! These new bunnies give players die roll advantages, two card plays, and bunny color monopolies! The Stainless Steel Deck adds 55 cards to your existing set, higher-level Defense Cards, and just a tad more Cabbage and Water. Other fantastic cards include: Dated Weapons with a level that depends on the day of the month, Miracle Growth to double your Clovers, Duck Tape which allows you to launch multiple weapons at an opponent, and Happy Scrappy Hero Pup who might just save the day. Can your bunnies survive the Japanese Rabbit Trap or an attack from Pumpkin Ridge? Use Temporal Flux to escape a treacherous opponent or 1943 to steel his cards. This Booster Deck has zeal, it's quite ideal, and it's named Stainless Steel.
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up.
Contents: 55 large cards, 10 small cards, 4 Red card stands and instructions.
Killer Bunnies and the Quest for the Magic Carrot: Twilight White Booster Deck (7)
11.98
Killer Bunnies and the Quest for the Magic Carrot: Twilight White Booster Deck (7)
11.98
Is everybody hoppy? The bunnies are back, and they're taking no flack. This all new, Twilight White Booster Deck is the latest expansion to this recent hit game. Adds new ways of doing serious bunny damage to your quest for the Magic Carrot - watch out for the ang-strung tennis racket! Can you hang on to your Forever Fed card? And the crowd-pleasing Half Color Bunnies are back! Shuffle the Twilight White Booster Deck in with the Blue, Yellow, Red, Violet, Orange, and Green - and let the merry mayhem commence!
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up.
Contents: 55 large cards, 2 colored pawns, 1 white 12-sided die, and instruction.
Killer Bunnies and the Quest for the Magic Carrot: Violet Booster Deck (4)
11.98
Killer Bunnies and the Quest for the Magic Carrot: Violet Booster Deck (4)
11.98
Anti-Matter Raisins, Curry Spiced Poppadoms, and a Random Paintball Assault are just a few of the new obstacles that stand between you and the Magic Carrot. But fear not - Specialty Bunnies give you double turns, and Insight Cards allow you to view the top five cards of the Carrot Card Deck. Increase your strategy with the Violet Booster Deck and make splitting hares even more fun that it was before!
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up.
Contents: 55 large cards, 12 small cards, a clear twenty-sided die, and instructions.
Killer Bunnies and the Quest for the Magic Carrot: Wacky Khaki Booster Deck (10)
12.98
Killer Bunnies and the Quest for the Magic Carrot: Wacky Khaki Booster Deck (10)
12.98
Have we increased the ranks of our military bunnies? Sir, yes sir! The Officer Rank cards have arrived starting with Ensign and rising all the way to Captain! The Wacky Khaki Booster Deck adds 55 cards to your existing set, a Highest Officer Rank card and 18 colored Chips. Other fantastic cards include: Army Of The 12 Bunnies which will hunt you down any hour of the day, Locked In which forces players to use their Top and Bottom Run cards and The Lonely Ranger who roams free! Can you avoid a crippling blow from Mad Bunny Disease, or psych-out your opponents with Truth or Hare! Why not seize the danish with Carpe Scriblita or move a weapon targeting your bunny to an opponent's bunny with the help of the Sky Waitress? Grab one yourself or send a lacky, but don't miss the next Booster Deck named Wacky Khaki!
NOTE - Ownership of the following required for play: Killer Bunnies and the Quest for the Magic Carrot For 2 to 8 players, ages 12 and up.
Contents: 55 large cards, 18 colored Chips, a Highest Officer Rank card and stand & Instructions.
Killer Bunnies Journey to Jupiter
34.99
Killer Bunnies Journey to Jupiter
34.99
Blast off in Killer Bunnies and the Journey to Jupiter, the fast paced, action filled card and board game! Venture out to the dark depths of outer space to find the Magic Carrot and bring it back to Jupiter before your opponents. On your journey, you must use bizarre and silly weapons to fight to keep your Bunnies alive while trying to destroy your opponent's Bunnies. This, of course, can get awfully ruthless, unpleasantly vicious, hilariously malicious, and more entertaining than you may have thought possible! Part card game, part board game and a whole lot of off-the-wall strategic fun - KB Jupiter introduces all new hysterical card references and images while it brings Killer Bunnies into an entirely new dimension! Will you start your battle on the ground with an Atomic Whisk or a deadly Dwarf Deathstar? Or will you use the Flax Energy Net or set the Bunninator loose to wreak havoc from ship to ship? Defend your Bunnies against Fembots and avoid a Cosmic Calamity at all costs. There'll be no shortage of wheeling, dealing, bribery and extortion, as you Quantum Hop your way through the solar system, causing carnage, collecting carrots and cruising through the galaxy on your Journey to Jupiter. For 2 to 6 Players. Ages 12 & Up.
Killer Bunnies Odyssey Animals Starter Deck
11.98
Killer Bunnies Odyssey Animals Starter Deck
11.98
In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents. Want even more fun? Try combining decks to build your own unique set of cards in this non-collectible, but highly constructible Killer Bunnies card game!
The Animals Starter Deck includes: 3 dice, 18 scoring squares, and 60 cards. The Orange deck has an Animals based theme which also includes mammals, marsupials and incredible cards such as We Are The World which gives maximum Civ Point rewards for city building and Cruel Mule which can deflect an opponent's attack!
for 2 or more players, ages 13 and up.
Contents Include: 60 Large Cards, 3 Dice, 18 Scoring Squares and Instructions.
Killer Bunnies Odyssey Crops Starter Deck
11.98
Killer Bunnies Odyssey Crops Starter Deck
11.98
In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents. Want even more fun? Try combining decks to build your own unique set of cards in this non-collectible, but highly constructible Killer Bunnies card game!
The Crops Starter Deck includes: 3 dice, 18 scoring squares, and 60 cards. The Green deck has a Crops based theme which also includes fruits, vegetables and marvelous cards such as Transplanted Troop which allows players to steal their opponent's bunnies and Reversal Of Order which helps a player to dictate the order of card play in the game!
For 2 or more players, ages 13 and up.
Contents Include: 60 Large Cards, 3 Dice, 18 Scoring Squares and Instructions.
Killer Bunnies Odyssey Elementals Starter Deck
11.98
Killer Bunnies Odyssey Elementals Starter Deck
11.98
In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents. Want even more fun? Try combining decks to build your own unique set of cards in this non-collectible, but highly constructible Killer Bunnies card game!
The Elementals Starter Deck includes: 3 dice, 18 scoring squares, and 60 cards. The Violet deck has an Elemental based theme, which also includes metals, jewels and amazing cards such as Slow Smelting, which causes players to lose their turn, and Maybe, Maybe Not, which can eliminate an opponent's attack!
For 2 or more players, ages 13 and up.
Contents Include: 60 Large Cards, 3 Dice, 18 Scoring Squares and Instructions.
Killer Bunnies Odyssey Energy Starter Deck
11.98
Killer Bunnies Odyssey Energy Starter Deck
11.98
In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents. Want even more fun? Try combining decks to build your own unique set of cards in this non-collectible, but highly constructible Killer Bunnies card game!
The Energy Starter Deck includes: 3 dice, 18 scoring squares, and 60 cards. The Red deck has an Energy based theme which also includes power, invisible forces, and extraordinary cards such as Gone In Twelve Seconds which can destroy an opponent's city and Death Delay which allows your bunny to live past its time!
for 2 or more players, ages 13 and up.
Contents Include: 60 Large Cards, 3 Dice, 18 Scoring Squares and Instructions.
Killer Bunnies Odyssey Land Starter Deck
11.98
Killer Bunnies Odyssey Land Starter Deck
11.98
In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents. Want even more fun? Try combining decks to build your own unique set of cards in this non-collectible, but highly constructible Killer Bunnies card game!
The Land Starter Deck includes: 3 dice, 18 scoring squares, and 60 cards. The Yellow deck has a Land based theme which also includes deserts, forests and remarkable cards such as Crossroads which dictates bunny attacks and Urban Plague which can empty your opponent's cities immediately!
For 2 or more players, ages 13 and up.
Contents Include: 60 Large Cards, 3 Dice, 18 Scoring Squares and Instructions.
Killer Bunnies Odyssey Technology Starter Deck
11.98
Killer Bunnies Odyssey Technology Starter Deck
11.98
In the ultimate race to build a bunny society on planet Earth, Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents. Want even more fun? Try combining decks to build your own unique set of cards in this non-collectible, but highly constructible Killer Bunnies card game!
The Technology Starter Deck includes: 3 dice, 18 scoring squares, and 60 cards. The Blue deck has a Technology based theme which also includes devices, robots and fantastic cards such as All Bits Zero which allows a player to exchange his cards and Encore, Encore which deals a double deadly blow to your opponents!
For 2 or more players, ages 13 and up.
Contents Include: 60 Large Cards, 3 Dice, 18 Scoring Squares and Instructions.
Kinder Bunnies Card Game
19.98
Kinder Bunnies Card Game
19.98
KinderBunnies is a fun-filled card game in which players try to collect as many Bunnies and Carrots as possible. Loaded with colorful animal characters, activities and interactive game play, KinderBunnies guarantees a Hare-raising good time every game! Five special dice keep the game rolling as players budget Cabbage and Water to feed their bunnies and avoid dangerous Safety Hazards. This game encourages social interaction, and teaches basic strategy as well.
For 2 to 5 players, ages 5 and up.
Contents: 110 large cards (including the no-reading-required Sky Blue Deck and the advanced Bonus Sunshine Yellow Deck), 10 small cards, 5 ten-sided dice, & instructions.
Knights of Charlemagne
14.99
Knights of Charlemagne
14.99
A Game of Conquest and Glory. The forces of Charles the Great are yours to command in Knights of Charlemagne. Timing, strategy, and resource management all come together in this knightly game, as every move you make brings you closer to earning everlasting glory! Deploy knights to the various estates, taking control from your opponents. Only certain knights can be played to each estate, and be careful not to spread your forces too thinly, or you will be overpowered. Game includes 50 Knights Cards, 10 Estate Tiles, 1 Bonus Cathedral Tile, 10 Treasure Tiles and instructions in English, Spanish and French. Game takes approximately 20 minutes to play. For 2 to 4 players. Ages 8 and up.
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